The minimum number required for THE DREAM DEALER is 11 people. Otherwise the number is as many as you want - the more the better. The show was written for children between the ages of 10-14 years. Three of the roles can be played by older children or adults.
FINN Cheerful. An outsider. Self-reliant. His own person. Not influenced by other children or what people think of him. Not interested in clothes or girls. Doesn’t excel at anything. Loves animals. Has his own mission – to save enough money to pay for a dog. Deep sadness at not having a mother.
DELPHI The new girl at school. Natural. Bright. Very direct and honest. Independent spirit. Open and curious about people and experiences. Mother has re-married and they have been living in Australia. Not particularly happy to have returned to England. (Turns out to be twins with Finn)
SPIKEY A leader. Hair carefully gelled in spikes. Very clothes conscious. Wishes he was cleverer.
SCORCHER A leader. Well-off parents. Quite spoilt. Attracts the girls. Appears very confident but doesn’t take much to deflate him. Frightened of being alone. Boastful. Good at art.
SPARK A leader. Sportsman. Athletic, wears the coolest trainers can perform tricks with football. Hero with the boys but shy with girls and secretly doesn’t think he’ll ever have a girlfriend.
TRIXIE A leader. Insecure about being popular. Bitchy. Needs to set people against each other. Has to follow the fashion, tattoos, belly button rings clothes with labels. Jealous.
TIFFY A leader. Pretty. Extrovert. Likes to party and be popular. Not strong character. Wants to please and be friends with everyone. Hates her fuzzy hair.
TESS A leader. The scholar. Proud of her brains. Secretly envies the other girls for being more attractive and more popular with the boys.
MR (or MISS) TURPENTINE Eccentric art teacher, wears arty clothes and a wig and hat. Takes himself and his subject very seriously. Not down to earth. Buffoon. Totally egocentric. Unaware of what is going on round him. Bad teacher. Insecure, When he was a teenager, lost a bit of himself to the Dream Dealer who appeared in a different guise.
THE DREAM DEALER Charismatic salesman. The devil in disguise. A disillusioned creature whose only desire is for immortality. Clever. Psychologically astute. Amoral. Will do anything to achieve his ends.
FLAKE The Dream Dealer’s sidekick. Stutters. Makes and helps sell the ice dreams. Weak. Totally dependent on the dealer. Abused and frightened but can’t escape. Has a kind streak. Talented painter.